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- WHAT DOES Z LEVEL MEAN IN CREATION WORKSHOP HOW TO
- WHAT DOES Z LEVEL MEAN IN CREATION WORKSHOP MOD
- WHAT DOES Z LEVEL MEAN IN CREATION WORKSHOP CODE
In Maya we use cm(centimeters) as our working unit. Also the the pivot axis of the model should follow the example below. Before exporting, make sure your model is placed in origin with the pivot centered. STEP 1: First off, you need to make a model. You also have to change visibility from hidden to public if you want other people in the community to be able to find it.
WHAT DOES Z LEVEL MEAN IN CREATION WORKSHOP MOD
If you're pleased with how your block looks you can share your mod on the steam workshop by pressing the upload button in the Scrap Mechanic Mod Tool. If everything worked you should now be able to find your new block in the inventory STEP 8: Congratulations! you've made your very first block mod. Then launch scrap mechanic, make a new world and select your new block mod. json files have been correctly edited, you can go back to the Scrap Mechanic Mod Tool. STEP 7: Now when all the textures are added and the. Once that's done you fill in your title and description. Open "inventoryDescriptions example.txt", copy the text and then paste it into "inventoryDescriptions.json" Replace the UUID with the one you previously generated for your block. But to add a title and description to your block you need navigate to Gui>Language>English map. json file you can finally enter the game and see the block ingame. json files see "Block list functions" further down
WHAT DOES Z LEVEL MEAN IN CREATION WORKSHOP HOW TO
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Example: A part with a volume of 8 blocks, with the density set to 250 will weigh 2000, but will still count as light weight. 250 is light weight, 500 medium weight and 1250 is heavy weight.
WHAT DOES Z LEVEL MEAN IN CREATION WORKSHOP CODE
You can get the colour code you want from the colour picker in Photoshop or a website that generate colour codes. color: This colour code tells the game what default colour your block/part will have.
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For example if your texture is in PNG format it must say ".png". It's important that the textures are named correctly all dif textures must end with "_dif " etc. dif/asg/nor: Is where you put in the names of your textures.UUID: Every block/part has each own specific ID called UUID, no two blocks or parts share the same uuid.Let's go through each of these functions: The text marked with yellow is where you need to change it to match your files. STEP 5: Now it's time to add the proper information in your. Now replace the text in your blocks.json file. Open the "block examples" text document and copy its contents. To make this easier we have included a text documents that you can use as a template. It should be pretty empty, you need to add the proper information to define your new block. Since we're making a block mod open the blocks.json file. json files, one for blocks and one for parts. For working with text, I recommend Notepad++.
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STEP 4: Navigate to: Objects>Database>Shapesets "How to make textures for scrap mechanic" further down We're going to use these 512x512 texture files.įor more in-depth information about textures in Scrap Mechanic see STEP 3: Now let's put the textures we want for our new block mod in the Textures folder Located here: Objects>Textures So make sure to make an appealing and informative preview picture.
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